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Old Aug 30, 2005, 06:19 PM // 18:19   #1
Frost Gate Guardian
 
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Default Hamstring or Sprint?

If you're using a sword (obviously for PvP), of the two skills, hamstring and sprint, which would you use for your ensnare slot ?

Hamstring
Pro:
Cripples opponent.
Con:
High energy cost.
Hamstring attack has to hit.

10 energy is just too much for a sword user since most of your good skills already require mana (savage slash, pure strike, 2nd class skills). There has been multiple times where I was about to kill my opponent only to have him take off because I didn't have enough energy to hamstring him again. The normal end result is him running around the map (recharging life and energy) and me chasing after him. =[

Sprint
Pro:
Inexpensive.
Move faster.
Don't need to hit your opponent.
Con:
You don't really "ensnare" your opponent.

The low cost and speed increase helps but the skill doesn't really slow down the opponent. I always find myself about to land the last few blows only to have sprint run out at the last moment. =[

Thoughts and recommendations?
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Old Aug 30, 2005, 06:23 PM // 18:23   #2
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What is your secondary class? What is your strength?...

Are you taking sever artery/gash?...because Hamstring on its own will get removed so hard 'n so fast...for 5 energy...by someone who regens energy twice as fast as you...
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Old Aug 30, 2005, 06:25 PM // 18:25   #3
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Sprint, by far. Hamstring is only useful if you want multiple allies to attack that opponent...otherwise sprint has the same effect.
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Old Aug 30, 2005, 06:28 PM // 18:28   #4
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Sprint, because it's versatile, and nice for cancelling Frenzy. Other people can bring snares.
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Old Aug 30, 2005, 06:40 PM // 18:40   #5
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Sprint, because the condition removers are spammable and hosing your energy on a sword warrior is bad for your offense. Oh, and what Nash said.

Last edited by Keure; Aug 30, 2005 at 06:43 PM // 18:43..
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Old Aug 30, 2005, 07:03 PM // 19:03   #6
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Quote:
Originally Posted by Everous
What is your secondary class? What is your strength?...

Are you taking sever artery/gash?...because Hamstring on its own will get removed so hard 'n so fast...for 5 energy...by someone who regens energy twice as fast as you...
I dedicate only about 9~10 points into strength (most go into sword) and I've never been a fan of the godly sever artery/gash combo. Definitely over-rated. And, in regards to the basic sword attacks (artery/gash/galrath/final thrust), they're not really that good. Put it this way, can most sword players solo a monk?

I've been using sprint lately because of versatility and low cost. =]
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Old Aug 30, 2005, 07:04 PM // 19:04   #7
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Sprint, because sometimes I like to run away.
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Old Aug 30, 2005, 07:08 PM // 19:08   #8
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yeah sprint can be offensive and defensive, and hamsting can only suck, 10 energy CMON
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Old Aug 30, 2005, 08:28 PM // 20:28   #9
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Sprint gets my vote.
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Old Aug 30, 2005, 08:33 PM // 20:33   #10
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Sprint. Hamstring is 10 energy.
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Old Aug 31, 2005, 12:34 AM // 00:34   #11
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Conditions are dust in the wind, for PvP. Use sprint.
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Old Aug 31, 2005, 03:38 AM // 03:38   #12
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sprint... by using sprint, you can also switch off frenzy if you are using it.

Although... I would probably use axe... or hammer... it is only possible for me to use sword in pve because monster don't run away (so i dont get the running critical). Then again... I don't have a warrior primary for rp.
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Old Aug 31, 2005, 04:15 AM // 04:15   #13
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Hamstring is superior in 4v4 teams due to the fact that your entire offense is normally concentrated on a single target, and the fact that you normally have to only shut down one guy to gimp a teams ability to remove conditions. Sprint is superior in Tombs due to the fact that your offense is spread across several different targets and that your often looking at 3-2 monks who can more reliably
stay effective and be pulling conditions off people.

That's what I find after running both in both enviroments.
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Old Aug 31, 2005, 04:16 AM // 04:16   #14
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neither....


iron mist + lightning mod weapons
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Old Aug 31, 2005, 04:42 AM // 04:42   #15
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Hamstring if you aren't a Warrior, otherwise Sprint.
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Old Aug 31, 2005, 08:29 AM // 08:29   #16
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Quote:
Originally Posted by Nexx
I dedicate only about 9~10 points into strength (most go into sword) and I've never been a fan of the godly sever artery/gash combo. Definitely over-rated. And, in regards to the basic sword attacks (artery/gash/galrath/final thrust), they're not really that good. Put it this way, can most sword players solo a monk?

I've been using sprint lately because of versatility and low cost. =]
No...use sprint then...

To put it that way...I can solo most monks with a sword build of my own choosing. Most sword players can't solo a monk...but then again...most sword players are the paladin >.> They're not bad for what they give...but you know...we got better
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Old Aug 31, 2005, 04:19 PM // 16:19   #17
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sprint. It's not removable, cost less and is more versatile.
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Old Aug 31, 2005, 04:55 PM // 16:55   #18
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Sprint: can't be removed, useful for other stuff like coordinated adren spikes
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Old Aug 31, 2005, 11:26 PM // 23:26   #19
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Quote:
Sprint: can't be removed, useful for other stuff like coordinated adren spikes
Not even with Wild Blow?

Cripple "stops" Sprint though.
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Old Sep 01, 2005, 08:12 AM // 08:12   #20
rii
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yes, and condition removal *stops* spprint after about 1s. and with restore condition down to 5e itll probably heal them for 120hp as well. skillz.
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